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Deleptual · Ontario, Canada

We're building Hexploration, a low-poly 4X-lite tactical roguelite fantasy strategy game.

I'm an indie developer in Ontario building Hexploration, and I teach Game Production and AI at George Brown Polytechnic. Follow the build on the devlog, see what's happening in the classroom, or book a talk.

Iterative design

Built, played, rebuilt.

Hexploration gets better one pass at a time. Each pair puts an earlier version of a feature beside where it stands today.

ThenMay 3, 2026
NowSep 30, 2026
Unlocking the Fisher profession
1 / 2

The first pass was a text popup asking you to pick a class. The rework turns it into a profession tree read through icons: Villager branches into Fisher, and the new class's skills and passives sit right there on the panel instead of being left off.

From the build

More in progress.

May 15, 2026
Switching quests to icons

Quest objectives now communicate through icons rather than text, keeping the UI inside the world's visual language and laying the groundwork for localization.