We're building Hexploration, a low-poly 4X-lite tactical roguelite fantasy strategy game.
I'm an indie developer in Ontario building Hexploration, and I teach Game Production and AI at George Brown Polytechnic. Follow the build on the devlog, see what's happening in the classroom, or book a talk.
Meeples gain XP through their actions. This Meeple has gained enough fishing XP to upgrade into the "Fisher" class which unlocks new skills and passives (not shown here).
Three threads running here
Hexploration
Turn-based tactics on a hex grid. Roguelite runs, fantasy factions, built in Unity.
Education
Game Production and AI at George Brown Polytechnic. Interactive online classrooms, unique course delivery, and high standards from day one.
Devlog
Notes from building Hexploration. Design decisions, Unity development, Steam release progress, and the reasoning behind every call that goes into shipping an indie game.